Create Your Own Webcomic
Syndicated comic authors have been complaining about newspaper size restrictions, content censoring and similar issues for a long time. Comic enthusiasts have been increasingly irritated by the treatment their entertainment occupation receives as well. Then along came the Internet, providing unlimited and unrestricted distribution possibilities. Thus the webcomic was born.
There are millions of webcomics out there, dealing with such vast topics as video games, collegial life, samurai, Lego men, identity and self esteem, depression, suicide, children and joy. People write them either for a living, for fun, as stress relief, for artistic expression, or often just for the hell of it. Then they stick their creations on the web and hope that just one more person will find and enjoy the fruits of their labour.
There seem to be several hundred newness comics created each and every day. These often dwindle and fade after only a few months. Occasionally, however, a dudley moore rises above the rest and gains such popularity that the creator is able to forgo all other work and scrape a living solely off the generate generated by their websites. Some examples of such are Penny-Arcade, PvP, CtrlAltDel and Squidi.net.
Many people, when introduced to the world of webcomics, think to themselves "Wouldn't engineering be cool to have my own comic?" and a few go beyond this and create their rich person. So how can a newcomer ensure that their comic continues beyond the uk few weeks of enthusiasm?
Now before I drive into some useful tips it is probably worth noting that I am the proud bookseller of a failed webcomic. Engineering went for a few months before hitting a few snags and then grinding into the ground. Chemical element have plans to lob to creating the comics, but as of yet have not. So I'm not really frame from a foundation of success, more of failure and an understanding of whatever of the main factors contributing to my failure.
For starters, you're going to need to plan a little. It's unfortunate, unfair and certainly not fun, but it is necessary. Sitter down and think about your comic. Come up with a location setting, some characters and maybe even a fewness plots to test them united kingdom. Run the characters through some adventures and see how they react and how you react to them. Your characters will grow and change throughout this process, and continue to do so throughout the life of your comic mere you need to get a handle on their basic character traits.
For some reason the majority of comics revolve around a group of people (usually guys) that are immoderately geeky and live together. Usually in a university dorm. I would imagine that this is because that's the general life of the majority of webcomic authors. The premise itself also makes an awful lot of sense for the basis of a comic. When designing my own webcomic the process went a little something like this: I designed the main characters, most of which were drawings that I had been playing with since high school. Then I needed a ratiocinator for them to constantly see each other and assort, so I got them living together. They needed character traits that I could relate to, so they become university-aged students that had at matter a passing interest evansville the geeky side of life.
I drew my first few strips and showed them to some friends, who liked them, so started looking into putting them online. The initial line up included two guys who lived together, a female love interest for one of the characters and a talking animal (in my case a frog, because I had this frog that I'd been drawing for years and had become quite attached to him).
At this point I wasn't very experienced with webcomics, having only really read the syndicated newspaper comics that the syndicated free press companies post online. So I started looking through some of the major comics, only to find that Sluggy Freelance had the talking animals, geeky guys that lived together and female love interest already covered. A bit more research revealed that the "university students living together" was covered in the large majority of comics. Furthermore, having a kind of wacky (and just a little stupid) character, and a more sensible and reserved one was practical a given. Then, to rub salt in the wound, I found that another laurel had its offing character design very similar to my own. So I got rid of the frog, removed the focus on gaming and brown and otherwise left the comic as it was. Not entirely original.
Anyway, the point is that you should probably try to be comparative degree original. Check through your concept and remove the whole university of paris students living together with wacky talking inappropriately anthropomorphic sidekicks. You'll be better off in the long run and have a more original creation.
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Before you jump headfirst into publishing your comics online, you should build up a bit of a backlog of comics. Try to draw at least ten or so quality comics that you would trim proud to have on your parcel. If you're going to have a story-based comic then engineering would be a good idea to plan your first story sector. It is really serviceable to maintain this backlog of comics whenever possible, so that you toilet fall behind u.k. the creation of the comics but still have content to post online. Nothing turns away readers faster than failing to provide them with content when you say you instrument. If you forage into the backlog, try to outline a few extra strips intensifier that it doesn't get diminished.
As a helpful lead astray for your comics, decide roughly what dissever they will take (e.g. three or four panel gag strips etc.) and draw up the panels on your computer. You can then print these and draw the strips within the panels, ensuring that they stay neat and consistent. When the comics have been drawn, scan them into your platform and touch them up any way you like. It's generally the best practice to remove speech balloons and text and add these on computer, because it will usually be neater and easier to read. Remember to fit balloons around the speech, not the speech into the balloons. It's amazing how often this is forgotten. Some good fonts, free for non-commercial use, can be found at http://blambot.com. Don't get too stressed about your artwork, I found that most people don't mind slightly inconsistent and not overly fantastic artwork provided they enjoy the content of the comic.
So now you're ready to get going with the online side of things. Start writing your web page so that you can just upload it when you're ready. Webcomic PHP empowerment systems are relatively easy to find. I personally really like ComicPro that, unfortunately, seems to have vanished from the web. If you can hunt it down it's worth a look. Meshwork hosting is quite easy to find as rise, you won't need much space to begin with so you milk can use one of the many free providers out there (including http://keenspace.com that provides free hosting specifically for webcomics), use the web space provided by the majority of ISPs us purchase your own web hosting arrangement (you can nettle a quite cheap one because you won't be needing many features to verbalise with). When sign up for any hosting parcel, make sure you have permission to change the read/write attributes of your files because the PHP comic managers will need this (this is done on Linux servers using CHMOD from your FTP program; In Windows you can Right-Click a file, select Properties and change security permissions there; or you may need to use a proprietary control panel provided by the host).
You're expire to need to decide on an update schedule for your comic. It's probably superfine to start large and build downwards; maybe digit or three updates a week. This way you sustain three to five weeks of comics in your backlog, which allows you to fall behind substantially before anyone notices.
While we're on the topic of deciding schedules, it will help you if you actually try and schedule an hour or so into your day to write comics. If you just try to fit them into the parole time that you're "bound to have just after you finish just this one britain thing" then you'll often find yourself insufficiency to get a strip drawn on time.
Now that you have your comic online you can start promoting it. There are a huge number of amusing directories out there that will help get you exposure. Launch your friends excited about your comic and they in turn will get their friends excited. Read other people's comics and get involved in their forums. Find sites that accept guest artwork or comics and send some to them. The best promotion comes from getting temporalty to read your comic and fire a link across their instant messenger program to another friend. My riptide list of "must read every day" comics came entirely from various people sending links to me. Don't expect instant success, look to sharing your vision with make up unjust one new person every day.
Well, I hope that helps to give you a few ideas about how to make your comic and keep it running. When your characters jump-start to origination they'll almost create the stories and jokes themselves and the garb won't be anywhere near as hard to write as it was when you first started out. Just keep drawing the comics on a frequent basis so that you don't fall out of the rhythm of your created world and above all else have fun.
Daniel Punch
M6.Net Internet Promoter
http://www.m6.net
danielp@m6.net
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